Surface 3D Demo Part 3

By
Dave
Project
Published
18 Mar 2011 20:32
Last Modified
13 Jan 2013 18:24

In Part 1 and Part 2 I described an interactive autostereogram viewer. In this post, I thought I start by including a link to a video.

The video shows how multitouch gestures on Microsoft Surface can be used to interact with the models. A depth-map shader then processes the model, and a second-pass converts the depth-map to an autostereogram. As described previously, to avoid distracting the eye when animating a tile-based autostereogram, a randon-dot pattern is used which is regenerated each frame. Unfortunately the video doesn't have the required resolution to see much detail when animating the autostereogram, but the 3D-effect seen when the animation stops is maintained when viewing the application.

Here are some further screenshots:

SIRDS

Figure 1. Depth map

SIRDS

Figure 2. SIRDS for animation

SIRDS

Figure 3. Texture for static image

Comments

By
Blair Bissonette
20 Mar 2012 20:54
Dave - I'm looking for someone who would consider themselves to be intimately familiar with Microsoft's Surface Byte Tags. - More importantly successful and proven means of attaching said tags to irregularly shaped objects in a manner that is not permanent and won't damage the object? Think marketing, retail, premium, quick, reliable, etc... Any suggestions - in the US? Thanks!

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