Surface Mapping

By
Dave
Project
Published
9 Dec 2012 00:49
Last Modified
13 Jan 2013 17:11

Now that I can generate a normal map from depth data, I can avoid mapping color pixels to back-facing surfaces (technically, surfaces which are facing away from the sensor), as shown below in Video 1.

Video 1. Back-face removal of color pixels in Kinect data.

This is important to avoid visual confusion when rotating the model, since it is difficult to distinguish between the inside and outside of a textured surface.

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